![]() The scene automatically opens in the Scene panel, and the newly added puppet is selected in the Timeline panel. Select the puppet in the Project panel and click the Add to New Scene button to place it in the new scene. The original graphic object does not need to be modified. You can create a custom puppet rig structure, including replacements, in Character Animator. Some puppet features can be switched between different variations or replacements (for example, different mouth expressions for a character can be separate layers in the document). The structure of the artwork in your Photoshop or Illustrator document determines the structure of the puppet in Character Animator. The selected artwork is imported and its layers are used to create a puppet representation that appears in the Project panel. In Character Animator, choose File > Import to select the artwork file. If you’ve already created a character, skip to the next section to learn how to import a graphic into Character Animator. Using Photoshop or Illustrator, create a layered document representing the character’s structural elements (head, eyes, mouth, arms, legs, etc.).
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